I would have to find the Japanese font and then acclimate to the Japanese keyboard to type them all so yeah, it would be very annoying. Or is it literally impossible since there are thousands of kanji, whereas english only as 26 letters? New to this, but am wondering if its possible to create a texture pack for Japanese kanji/text for the Japanese version of the game? like I should have for version 2.2 before it became so big that I called it version 3.0. Instead of using those, I'm just going to actually update the pack. What won't be in the patches folder anymore are the BETA update patches. And finally, I recognize that some point down the line I'll probably need to start model posing in Blender or something in order to properly update the model renders, but I'm going to put that off as long as humanly possible.Īlso, I'm going to add stuff like button prompt mods and extra faithful patches to the patches folder when I find the time (I am out of time today). One step away from getting that done, but I can't quite nail it. Look into using the artbook cut-ins for Margaret and Theodore. They were kinda a mess because of how I set up my workstation so I left them for a future update. I need to QC the character model textures. Maybe improve the Credit Visuals (if at all possible). I definitely didn't forget to do it in this update. Not sure if I'll do this or just keep editing the current upscaled (like fixing Akihiko and Aigis' pupils). The portraits might need to be reupscaled after retraining the persona model to mk4. They should be simple enough, but it's too soon to say for sure. The cutscene screenshots need to be reupscaled using a new method someone gave to me on the Game Upscale Discord. I don't know how I'm going to do it, but most methods are better than the current one, if only slightly. The dynamic backdrops need to be reupscaled. What I plan to update in the upcoming updates: Eventually (very recently), I decided to get this belated update out without the new improvements because it had been too long. There were a lot of improvements to upscaling that I was testing out and I kept trying to improve the current upscales of textures or do completely new upscales. I was pretty busy this year, but that isn't the only thing that delayed this update (version 3.0). Wow, that didn't take too long, now did it.
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